import { GameConfig } from "./GameConfig";
import { RoomConfig } from "./RoomConfig";

export class RoomConfig_ddz extends RoomConfig {

    public gameType: number = GameConfig.Game_Type.ddz

    //人数配置
    public static renshuConfig: Array<number> = [
        3, 2
    ]

    //局数配置
    public static jushuConfig: Array<number> = [
        8, 12, 16
    ]
    
    //局数花费钻石配置
    public static fangfeiConfig: Array<Array<number>> = [
        [30, 45, 60],
        [20, 30, 40],
    ]

    //底分配置
    public static difenConfig: Array<number> = [
        1, 2, 3, 4, 5, 10
    ]

    public max_zhadan: number = 0;//最大炸弹数
    public static max_zhadan_config: Array<number> = [
        0, 3, 4, 5
    ]
    public static zhadanNameConfig: Array<string> = [
        "不封顶", "3炸", "4炸", "5炸"
    ]

    public special_dizhu: number = 0; //双王或4个2必当
    public chuai: number = 0; //过去不可以踹

    public rangpai: number = 0; //让牌玩法 0:让牌玩法 1:不让牌玩法
}